Town: Odíhg Dàhufíh

Odíhg Dàhufíh

Odíhg Dàhufíh
Example Tauric architecture.
StateTetbur Commune
ProvenceIēibonjām Region
RegionBepejite Maquis
Founded1277
Community LeaderElder Mancomys Collins Pugh
Area4 km2 (1 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation148 m (485 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population1027
Population Density256 people per km2 (1027 people per mi2)
Town AuraAugury
Naming
Native nameOdíhg Dàhufíh
Pronunciation/də/ /ˈhufɪ̞/
Direct Translation[arm; hand] [innocent]
Translation[Not Yet Translated]

Odíhg Dàhufíh (/də/ /ˈhufɪ̞/ [arm; hand] [innocent]) is a subtropical Town located in the Iēibonjām Region of the Tetbur Commune.

The name Odíhg Dàhufíh is derived from the Tauric language, as Odíhg Dàhufíh was founded by Mancomys Collins, who was culturaly Tauric.

Climate

Odíhg Dàhufíh has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 19°C (66°F). Odíhg Dàhufíh receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Dàhufíh covers an area of nearly 4 km2 (1 mi2), and an average elevation of 148 m (485 ft) above sea level.

Overview

Odíhg Dàhufíh was founded durring the late 14th century in summer of the year 1277, by Mancomys Collins. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Mancomys Collins.

Odíhg Dàhufíh was built using the conventions of Tauric durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Odíhg Dàhufíh is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Dàhufíh is buildings are arranged arround a network of spacious baked earthen streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these frontieer-style defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Odíhg Dàhufíh has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Odíhg Dàhufíh’s streets.

Civic Infrastructure

Odíhg Dàhufíh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Dàhufíh.

Odíhg Dàhufíh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Dàhufíh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Dàhufíh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Dàhufíh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Dàhufíh's public wards, blessings, and other arcane systems.

Odíhg Dàhufíh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Dàhufíh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Dàhufíh's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, summer is short in Odíhg Dàhufíh.

The Bogwid near Odíhg Dàhufíh are known to be a mutant strain of the creature.

Odíhg Dàhufíh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Chronomancy energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4128 m2
    • Cattle and Similar Creatures: 256
    • Poultry: 3081
    • Swine: 205
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 102

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

306 of Odíhg Dàhufíh's population work within a Foundational Occupation.

701 of Odíhg Dàhufíh's population do not work in a formal occupation, but do contribute to the local economy. 20 (2%) are noncontributers.

Points of Interest

Due to a magical anomaly, Odíhg Dàhufíh is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a padded cloth hauberk of Augury, an a padded cloth hauberk imbued with great amounts of Augury energies was created near Odíhg Dàhufíh by in time immemorial, reportedly some time during the late 2nd century.

History